So we switched back to our previous webhost (webhost4life.com) but quickly remembered why we switched from them in the first place - their webhosting sucks unless you're only dealing with static html. Web sessions were quickly terminated because they recycle their application pools, and this basically renders any site that requires authentication and/or logins useless. In addition, the site eventually went down. Ugh.
Friday night we signed up with a new webhost and have switched over. As luck would have it, they did not provision the site correctly, so they are currently working to get it configured correctly. It is now Saturday, and it's just a waiting game at this point. I believe they will have the site correctly configured within the next couple of hours, after which we can deploy our code and be up and running flawlessly once again.
I can assure you that we are more frustrated with this downtime than you are.
The Shutdown of TheFlyingKnee.Com
It is with mixed feelings that I announce the shutdown of TheFlyingKnee.Com. The shutdown will take place on October 15, 2012. I would like to thank the loyal subscribers who have helped keep the game going, for bringing ideas to the table, and for notifying me off issues as they occur.
I first developed TheFlyingKnee.Com as a text-based MMA simulation game over 10 years ago, during my spare time (before and after work, as well as during lunch breaks). The game was developed out of my interest in MMA, and my desire to keep my programming skills up to date. I then decided to take it a step further and add graphics/animation, making TheFlyingKnee.Com the first animated online MMA game. Whether text or animated, my goal for the game was to achieve as much realism as feasibly possible for a one-man operation. Everything including fighter attributes, fighter training, fighter conditioning, fight sequences, and judging was thoroughly researched and implemented accordingly.
A lot has changed in my life since I first started the project, and over the past two years, I simply did not have the time to maintain and enhance the game at a pace I have in the past.
Again, I would like to thank the loyal subscribers/supporters of TheFlyingKnee.Com.
I first developed TheFlyingKnee.Com as a text-based MMA simulation game over 10 years ago, during my spare time (before and after work, as well as during lunch breaks). The game was developed out of my interest in MMA, and my desire to keep my programming skills up to date. I then decided to take it a step further and add graphics/animation, making TheFlyingKnee.Com the first animated online MMA game. Whether text or animated, my goal for the game was to achieve as much realism as feasibly possible for a one-man operation. Everything including fighter attributes, fighter training, fighter conditioning, fight sequences, and judging was thoroughly researched and implemented accordingly.
A lot has changed in my life since I first started the project, and over the past two years, I simply did not have the time to maintain and enhance the game at a pace I have in the past.
Again, I would like to thank the loyal subscribers/supporters of TheFlyingKnee.Com.
Flash MMA Game Gadget
Saturday, September 26, 2009
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WFC Real-Time Fight Monitor!
We have just released a google gadget that allows you to view all upcoming, in progress, and completed matches in the WFC! The cool thing about it is that you can add the gadget to your google homepage, or to any other website or blog, including myspace, facebook, and more!
The information in the gadget is automatically updated every 30 seconds, so you'll always be up-to-date on the latest matches going on! We've added it to our blog just below this post so you can see it in action!
To add it to your google home page, simply click the google button below the gadget shown below. To add the gadget to a site other than the google home page, visit this link, set your parameters and copy/paste the code!
The information in the gadget is automatically updated every 30 seconds, so you'll always be up-to-date on the latest matches going on! We've added it to our blog just below this post so you can see it in action!
To add it to your google home page, simply click the google button below the gadget shown below. To add the gadget to a site other than the google home page, visit this link, set your parameters and copy/paste the code!
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